Wizards
A student capstone project consisting of five team members (two artists and three programmers). My contributions consisted of various game-play aspects of the game, as well as designing and implementing the ability enhancing pickups and the camera behavior. Wizards is a turn based spell casting multiplayer game where players cast spells at each other in order to become the last one standing. Players have a time limit and a limited amount of stamina that introduce elements of strategy. Battle royal elements such as map enclosure also promote a highly action focused experience for the players.








Bio
Before earning my degree in Game Development, I was a member of the United States Air Force where I served both in the states as well as overseas in Afghanistan. This experience taught me many things including teamwork and discipline. My service allowed me to attend school and pursue my passion in video game development. My passion is in the game-play portion of programming as well as the game engine manipulation aspects and I desire to learn as much as I can to expand my knowledge.
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